It's time to start.
💡Coming soon to Oculus Quest 2 and 3.
The team

Genís García
3D Artist

Sergi Monzó
Programmer

Chema Solís
Game Design

Our beloved
♥️supporters♥️
Development blog (spanish)

60. Plane lights

59. Platforms

58. Lighting caves

57. Sound design (part 2)

56. Columns destruction

55. Sound design (part 1)

54. Light direction (short)

53. Bugs movement (short)

52. Effects

51. Lava effect

50. Flyby

49. Final materials and lighting

48. Menu functional

47. Menu to game

46. Menu operative

45. Menu integrated

44. Menu system and logo

43. Bugs minigame

42. Persevere uphill (short)

41. Plane minigame (short)

40. Bug animation

39. Plane overlay

38. Walkthrough

37. Stills (short)

36. Crane model replacing

35. Rivers dams and clouds

34. Weapons

33. Water material

32. Water material (short)

31. Plane path (short)

30. Attitude control

29. Flaps

28. Helix

27. Plane menu

26. Chair (part 2)

25. Chair (part 1)

24. Bodytracker (part 2)

23. Interaction (short)

22. Interactive objects

21. Bodytracker (part 1)

20. Volcanos (short)

19. Flight test

18. Early flyby

17. Crane test

16. Character navigation (short)

15. Scripting

14. Tracking system

13. Character navigation

12. Props

11. Gameplay test

10. UV unwrap

9. Crane

8. Railways

7. Water effect

6. Refraction (short)

5. Lightmap and water

4. Colliders

3. Collider test (short)

2. Boss animations (short)

1. Body tracker test